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Story Notes:

I first started writing this story several years ago, and in the beginning the main role had a name, Kimberly Eli Upshaw. I have since edited out the name, but you'll still be referred to by "Upshaw." Still, I may have missed a "Kimberly" here or there. Please let me know if I missed any.

While I do edit and fix any errors I catch, please consider this as a first draft. A few of the chapters are very heavy on (Christian) religion and persecuting it, and I do want to change the mood of those chapters to where it doesn't seem like you hate the religion, but the town is definitely part of the Bible belt community, so it's heavily fixated on that particular religion, which can be smothering. When I start the revision process, this will be changed.

Also, I may add on, subtract from, or otherwise change chapters periodically. CYOA stories are hard to write, and I may publish chapters, get to writing other chapters, and realize that I need to change earlier chapters. I know this is annoying, so I dearly apologize. Another annoying thing I do is publish out of order. Sorry.

This is just a quick introduction on how to read this story, because I know there are some people out there who might have never encountered a Choose-Your-Own-Adventure story or Who-Would-You-Fall-For/Who-Would-Fall-For-You story before, so this is to help those readers out. This is also to let you experienced CYOA/WWYFF/WWFFY readers know that this story will be a little different from what you've read in other such stories, so don't penalize me without giving it a chance.

First off, a Choose-Your-Own-Adventure story is a story where you get to choose a path of where the story goes. You could choose door A, door B, or door C, and they all should be different and lead down in a different direction. On the internet, these paths or more often individual chapters rather than pages. Door A could lead to chapter 5, while door B could be chapter 60, and door C could go backwards to chapter 2. In other words, you don’t read CYOA like a traditional book from one page to the next, to the next, and to the next in that chronological order. You go backwards, forwards, to the very end, back to the beginning and every other direction by following the directions, which are very simple.

If you choose to go through door A, go to chapter 5.

If you choose to go through door B, go to chapter 60.

If you choose to go through door C, go to chapter 2.

Sometimes there will be three choices, sometimes two, maybe even four; additionally there may be only a single choice because that particular chapter is a bridge, but that’s just for transitional purposes so each chapters are strung together smoothly.

As for the WWYFF/WWFFY genre, while this is still considered interactive, it’s quite different from reading CYOA, but it’s still relatively simple to read. Think of it like an Otome/Dating game. Certain answers will win you points to a certain male, which there would be two or more of. During the story-telling parts there will be a variety of multiple choice sets for you to answer from, and at the end of the chapter comes the results. If you chose mostly A’s, you get to read about Character A. If you chose mostly B’s, you get to read about Character B. You’re supposed to only read your result, but it’s no big deal if you want to read all of them.

There may be chapters that ask you to add your score from that chapter to another chapter. Normally, the scores start over every chapter, which is still the case for the most part, but I may ask otherwise.

And there you have it. If it’s still confusing on how to read CYOA or WWYFF, be sure to let me know so I can clear it up.

Now, for the more experienced readers, there's something I would like for you to keep in mind. Usually, when reading strictly WWYFF stories, every chapter (after one or more of the love interests have been introduced) has these multiple choice answer sets, and there's usually enough sets to at least have one point per character. What I mean is, if there are four love interests, there should be at least four multiple choice sets, or in this story's case—since you're allowed up to choose two answers per set—two multiple choice sets, but since this story is also CYOA, I can't control the length of chapters. Obviously, I wouldn't have multiple choice sets in bridge chapters because the only role bridge chapters have, is to make the transition from one chapter to the next go smoothly, and they're often really short, but I may not have enough multiple choice sets for normal chapters anyway. This is because, for me, the story comes first, and interactiveness comes later. I'm not just going to stick random questions in the story just to get enough answer sets in a chapter. If the situation in the story calls for interaction, I will provide interaction, if not, then there won't be an answer set. I also like a bit of room between answer sets, so I'm not going to stick answer sets in between every paragraph, or even every other paragraph.

Besides, once I finish this story, I think the endings will more than make up for a "lack" of answer sets per chapter.

Now onto this story’s specific additional rules.

  1. In the multiple choice sets, you are allowed up to two answers per set. I’m trying to incorporate a wider range of personality, and I know all of us will have mixed reactions to certain situations, so if not one answer is spot on to yours, you can choose an additional answer.

  2. Be sure to record every single answer you’ve chosen throughout the story. It will be important in the end when it comes to your ending with a love interest. I know that I mix letters with the results almost every chapter, so organize it somehow so it’s clear who you’ve been consistently choosing by a character's name instead of letters, and keep this up for the story. Not every ending will be a happy one, and not all of the love interests may love you back.

That’s it. I know the second rule may be demanding, but this way it’ll be interesting.

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